Hello,
now pushing a scream loud! Yes push a good rant because sometimes it's necessary!
Recount or evil incarnate
touting What title do not you think? I admit, is entirely voluntary. But why will you say? Why a title like this one while I recently wrote an article saying that recount was a good tool.
Well one does not preclude the other. Let me explain. Recount is or may be a good tool. But like all tools, it can be dangerous. If we take for example a drill or a hammer. Regardless, they are good tools, but useful on specific uses. Mals if they can use to cause havoc and cause serious damage. Recount is just the same. It is for me a matter of moments uses.
Good use recount
To know the right time to use recount, we must return to base. What recount? What is its function?
Recount is an add on to many things. In fact, it is an add on that quantifies for a given fight statistics from your log, be it spells or those of others present during the fight. Basically, you can have as camembert and graphics performance of the raid, his damage taken, causes of deaths, overheal, the volume of care, pure dps, damage, dissipation, etc. .. .
Recount has therefore a function of analysis since compiles all this data. But this analysis in order to be relevant must be done after the battle to secure lines of progression or learning. Recount in this case should be viewed and used after a try or more trys and not the abuse that we see regularly: Show recount even in combat.
This brings us to the wrong path
The wrong path for me is to have recount shown continuously especially when one is in combat. The flaw is that this recount monopolizes our attention and we fixed completely unnecessary information during combat. Learn how you did care, dps, kick, or otherwise does only one thing: Inflate his ego and reassure themselves. But damn it, nobody needs those for reassurance. The only thing that can reassure us is to drop the boss and move forward. Bind to the sacrosanct kiki us avoidable mistakes because our attention has not been 100% on our gameplay and our teamplay (Include game synergy with members of our team).
short, advocate for your guildeux do this we add that after the raid or battle. Make sure not to display recount is one of your best practices. Each of you will gain: In
- fluidity of play (less resources used)
- Less careless mistakes and errors of haste
- Better visibility (no extra window that opens)
- Better teamplay (to respond better to what your partner will have a better carvous attention).
Otherwise aim better: A live session of a WOL
Stewardship Guild
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